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fable 2

 playable characters (12! 479,001,600)

   4,4,4,4,4,6,6,7,7,8,8,11

               4,4,4,4,4

                    4,4

                    4,4

                    6,6

                    7,7

                    8,8

                    4,11


 parabolic orbifold

  disk

   2d; ((0 x 0)) ~ ((0))*

  sphere

   3d; 11 x {1,2,3,4,5}

 example

  11

   disc                                 trans

   lv 5 chaos   ((25/15))    -10+
   lv 4 vortex      ((5/4))        -1+
   lv 3 time        ((2/9))        +7-
   lv 2 dead    ((12/12))     ((0))
   lv 1 time       ((0/4))        +4-

                      ((44/44))       ((0))*

  sphere

   max-55 (11 x 5)
   mid-44 (11 x 4)
   min-33 (11 x 3)
   avg-22 (11 x 2)
   base-11 (11 x 1)

   *((+-)-+0+-(-+))

 management

  title

   avenger

  alignment

   decadent

  weapon (legendary)

   katana
   light crossbow

  clothing

   assassin coat
   archmage hat
   bandit shirt
   spire gaurd pants
   monk gloves x boots
   eye patch (white eye)

  gender

   male

  stylist

   chops
   mullet
   goatee
   lip bandit

  tattoo

   radical

  augments

   ghoul (life) x devastation (death) (katana)
   stoneskin (protection) x lucky (shell) (crossbow)

  job

   +20% market
   no rental
   bartender
   mercantile
   slave rescue
   lute

  land

   graveyard mansion (house)
   brightwood tower
   bandit hideout
   farm
   prehouse (error)
   church ((hollow men x shadow betrayal)(error)
   reaver's mansion

  family

   undead playmate (no betrayal)
   child (toy sword x toy bow)

  meta-error

   4 x 9 x 12

   4 character slots
   9 available slots
   12 playable characters


oblivion

 name

  lord

 race

  breton

 sex

  male

 birthsign

  theif

 class

  nomad

   combat

    luck
    endurance

 major skill

  blade
  block
  alchemy
  conjuration
  destruction
  light armor
  marksman

 characteristics          level 5

  strength          40        50
  intelligence    50        55
  willpower       50         60
  agility              40         50
  speed             40         50
  endurance     35         50
  personality     40         40
  luck                  65         65

 cybernetics

  alteration

   shield
   water breath
   burden (arrow only)
   feather

  destruction

   major wound
   entropic bolt
   flame
   shock
   weakness
   cold touch

  restoration

   regeneration
   absorb health
   cure disease
   cure poison

  conjuration

   summon ghosts
   turn undead
   bound dagger

  mysticism

   dispel
   life detection
   telekinesis
   spell absorption

  illusion

   camo
   night vision
   paralyze
   demoralize
   charm
   calm

 misc

  no personality advancement
  major skill = mathematical physics
  no sporatic movement (arena, exploration)
  level 5, discipline

 dry run

  savage trolls x orges w reloadable sweet spot

 wet run

  aegis ring, 12%

 fighter mage thief x 3

  nomad superset combat superset health
  breton superset magic superset magika
  theif superset stealth superset fatigue

 alignment

  face brow osechin ratio = middle
  face foreheadseillon? nose ratio = right

 meta-error

  220 x 505 x 125

  220 = weapons x bestiary level system
  505 = major skill character level
  125 = quests


prototype

 power triangulation

  claw
  muscle
  blade

  shield
  armor

 combat flow chart

  flying kick boost
  flying elbow drop
  flipkick launcher
  body surf
  groundshatter*
  knuckle shockwave
  tendril barrage devastator
  groundshatter drop
  air groundspike graveyard devastator
  air tendril barrage devastator
  breakdown smash
  uppercut launcher
  air combo
  curb stomp
  charge throw
  sprinting grab
  sprinting throw
  long range throw
  hunter dirtnap
  Posted by avatarah_00 on 2009-11-23 09:43:56  
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