fable 2
 playable characters (12! 479,001,600)
  4,4,4,4,4,6,6,7,7,8,8,11
              4,4,4,4,4
                    4,4
                   4,4
                    6,6
                    7,7
                   8,8
                   4,11
 parabolic orbifold
 disk
  2d; ((0 x 0)) ~ ((0))*
 sphere
  3d; 11 x {1,2,3,4,5}
 example
 11
  disc                               trans
  lv 5 chaos   ((25/15))    -10+
  lv 4 vortex     ((5/4))       -1+
  lv 3 time       ((2/9))       +7-
  lv 2 dead   ((12/12))    ((0))
  lv 1 time      ((0/4))       +4-
                      ((44/44))     ((0))*
 sphere
  max-55 (11 x 5)
  mid-44 (11 x 4)
  min-33 (11 x 3)
  avg-22 (11 x 2)
  base-11 (11 x 1)
  *((+-)-+0+-(-+))
 management
 title
  avenger
 alignment
  decadent
 weapon (legendary)
  katana
   light crossbow
 clothing
  assassin coat
  archmage hat
  bandit shirt
  spire gaurd pants
  monk gloves x boots
  eye patch (white eye)
 gender
  male
 stylist
  chops
  mullet
  goatee
  lip bandit
 tattoo
  radical
 augments
  ghoul (life) x devastation (death) (katana)
  stoneskin (protection) x lucky (shell) (crossbow)
 job
  +20% market
  no rental
  bartender
  mercantile
  slave rescue
  lute
 land
  graveyard mansion (house)
  brightwood tower
  bandit hideout
  farm
  prehouse (error)
  church ((hollow men x shadow betrayal)(error)
  reaver's mansion
 family
  undead playmate (no betrayal)
  child (toy sword x toy bow)
 meta-error
  4 x 9 x 12
  4 character slots
  9 available slots
  12 playable characters
oblivion
 name
 lord
 race
 breton
 sex
 male
 birthsign
 theif
 class
 nomad
  combat
   luck
   endurance
 major skill
 blade
 block
 alchemy
 conjuration
 destruction
 light armor
 marksman
 characteristics         level 5
 strength         40       50
 intelligence   50       55
 willpower      50        60
 agility             40        50
 speed            40        50
 endurance    35        50
 personality    40        40
 luck                 65       65
 cybernetics
 alteration
  shield
  water breath
  burden (arrow only)
  feather
 destruction
  major wound
  entropic bolt
  flame
  shock
  weakness
  cold touch
 restoration
  regeneration
  absorb health
  cure disease
  cure poison
 conjuration
  summon ghosts
  turn undead
  bound dagger
 mysticism
  dispel
   life detection
  telekinesis
  spell absorption
 illusion
  camo
  night vision
  paralyze
  demoralize
  charm
  calm
 misc
 no personality advancement
 major skill = mathematical physics
 no sporatic movement (arena, exploration)
 level 5, discipline
 dry run
 savage trolls x orges w reloadable sweet spot
 wet run
 aegis ring, 12%
 fighter mage thief x 3
 nomad superset combat superset health
 breton superset magic superset magika
 theif superset stealth superset fatigue
 alignment
 face brow osechin ratio = middle
 face foreheadseillon? nose ratio = right
 meta-error
 220 x 505 x 125
 220 = weapons x bestiary level system
 505 = major skill character level
 125 = quests
prototype
 power triangulation
 claw
 muscle
 blade
 shield
 armor
 combat flow chart
 flying kick boost
 flying elbow drop
 flipkick launcher
 body surf
 groundshatter*
 knuckle shockwave
 tendril barrage devastator
 groundshatter drop
 air groundspike graveyard devastator
 air tendril barrage devastator
 breakdown smash
 uppercut launcher
 air combo
 curb stomp
 charge throw
 sprinting grab
 sprinting throw
 long range throw
 hunter dirtnap