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 Fundamentals of Game Design Journal Entry 5
I had a though about a health system for the survival horror RPG. I got the idea from playing MechWarrior, in MechWarrior you have different health for each part of the Mech and if you take to much damage to one area you lose it. For example you can shoot out enemy legs to make the move slower, or shoot their arms to make them lose weapons.

I think this could work well in the RPG, have different parts of the body tractable and different effects for different injuries. If a zombie bites your arm and hurts it badly you can’t use that arm. I would also say a pain thresh hold for different characters should be useful, a character may be hurt badly but they can struggle threw it threw shire force of will, or they are just so focused on trying to escape they don’t even feel the pain.

Of course the “to-hit” roll would need to be tweaked over the current hit or miss that most RPGs employ. Say if you aim for a arm and only slightly miss, you might wing someone, or you might hit some other part of the body. I think that player would injoy the tactics that this would offer, they could just try to cripple the enemy rather then out right kill them if they don’t have time to kill them, however it would be messy with the amount of book keeping that is required and many players may find it complicated.
    Posted by Psiryu on 2008-03-15 09:49:49 | Rating: | Views: 17
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Psiryu
Gold Coast, Australia

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