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 Fundamentals of Game Design Journal Entry 18
I’m not a big fan of SimCity games, I find them dull and boring. The only joy I get is building a great city so I can unleash the horrors of destructions like earthquakes and floods upon it.

So it got me thinking of a way to make such a game better, but still a city building game. I think the best way to go about it is to start the civilisation from the very beginning, when the people are still simple gave dwellers. The player should take the form of some over watching god (the player should have the freedom to be a good, evil or an indifferent god). The player can’t directly control the people, but they can influence the game with their godly powers – sort of a burning bush thing.

The population should go and gain better technology and expand their boarders. At the same time other humans – computer controlled – should to the same thing to act as rivals to the players nation. The player can attack or engage the other nations in diplomacy. However the player will not directly control the armies in battle, or the diplomatic talk.

In the case of a war the player will be able to influence the battle – perhaps cause a thunder storm that demoralises the enemy – or a swarm of insects that consume the enemies food supply. Things that won’t win the war alone, but they will influence the results enough to provide an impact.

The over all goal is to get you civilisation to survive, and to be successful. The problem with this is that the game can never really “end” and a player may get frustrated by the lack of any real satisfaction.
    Posted by Psiryu on 2008-05-05 10:13:18 | Rating: | Views: 47
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Psiryu
Gold Coast, Australia

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