Fundamentals of Game Design Journal Entry 17
I really like sandbox game – except SimCity, it just bores me – there’s something great about being able to do what you want to do when you want rather than when the game tells...
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Psiryu on 2008-05-03 07:20:54 Average Rating: No Rating | Views: 38 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 18
I’m not a big fan of SimCity games, I find them dull and boring. The only joy I get is building a great city so I can unleash the horrors of destructions like earthquakes and floods upon it....
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Psiryu on 2008-05-05 10:13:18 Average Rating: No Rating | Views: 37 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 19
Fundamentals of Game Design Journal Entry 19
I really dislike a lot of current action/RPG mix games. In particular the ones that try and use DnD rules. They just don’t work, DnD it just...
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Psiryu on 2008-05-10 11:36:38 Average Rating: No Rating | Views: 29 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 20
I recently obtained a copy of Duke Nukem 3D. It’s kind of odd to go from games that contain that throw around bloom lighting and shinny fully rendered graphics to a game that’s sprite...
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Psiryu on 2008-05-14 07:29:13 Average Rating: No Rating | Views: 34 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 21
Call of Duty 4 contains a lot of scenes that can evoke rather powerful emotions in the player. On good example of this is when you are playing as an American Marine, the unnamed Middle Eastern city...
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Psiryu on 2008-05-16 09:39:04 Average Rating: No Rating | Views: 30 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 22
I’m supposed to talk about my contributions in the group assignment (design a game). I’m not sure how I would actually talk about what I did in the group, I suppose I play tested it, I...
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Psiryu on 2008-05-20 08:13:44 Average Rating: No Rating | Views: 28 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 23
Overall I’m pretty happy with the game that myself and my team members have been working on. It surprisingly fun, originally I hade feared that the game might have been like monopoly where...
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Psiryu on 2008-05-25 10:32:34 Average Rating: No Rating | Views: 28 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 24
User interfaces are very important in strategy games, due to the large amount of controls available to the player they all need to be displayed clearly and they also need to be accessed quickly....
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Psiryu on 2008-05-26 21:38:45 Average Rating: No Rating | Views: 24 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 25
As a said in a previous post, I’m not much of an idea creator I’m more on evaluator and modifier. I take an idea and determine its worth then perhaps change it to be work better....
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Psiryu on 2008-05-27 07:33:06 Average Rating: No Rating | Views: 23 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 26
A lot of people enjoy mindlessly destroying things. Now I think this would make a pretty good game. It would be first person, or maybe third, or both (the player can choose) but first would be...
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Posted by:
Psiryu on 2008-05-28 08:55:40 Average Rating: No Rating | Views: 21 | # Comments: 0 | Tags:
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