Fundamentals of Game Design Journal Entry 11
I purchased the new Command & Conquer 3 expansion over the holidays and it’s not quite as good as I had hoped, which was already pretty low considering it had the mark of EA on it.
I...
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Posted by:
Psiryu on 2008-04-05 08:00:34 Average Rating: No Rating | Views: 36 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 12
I played this global campaign thing in C&C3, and it was pretty fun. Basically you have a world map and a few bases. From each base you can build units and have them move around the globe, some...
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Posted by:
Psiryu on 2008-04-09 07:22:40 Average Rating: No Rating | Views: 41 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 13
Ok, so the horror/survival RPG game has being boiling in my head for a while as I try and come up with a combat system. I think using a D20 is the way to go, the more numbers that can be randomised...
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Posted by:
Psiryu on 2008-04-13 09:40:50 Average Rating: No Rating | Views: 32 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 14
So I have been going back and replaying some older games, well older games for me at lest. I stumbled apon a copy of Soul Reaver for the PS1 hidden away in a cupboard corner gathering a fine layer...
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Posted by:
Psiryu on 2008-04-18 10:16:30 Average Rating: No Rating | Views: 28 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 15
I once again reached into the depths of my closet for slightly older games that I can entertain myself with. And I pulled out Soul Calibre 3. Not a bad game really, considering I’m not overly...
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Posted by:
Psiryu on 2008-04-22 07:35:09 Average Rating: No Rating | Views: 27 | # Comments: 0 | Tags:
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Fundamentals of Game Design Journal Entry 16
So combat in a game is important, however I really don’t like huge damage ranges with weapons. D&D is bad in that respects, if you hit someone way is there the chance that you could only...
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Posted by:
Psiryu on 2008-04-25 07:42:08 Average Rating: No Rating | Views: 31 | # Comments: 0 | Tags:
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