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Fundamentals of Game Design Journal Entry 1
This is my first entry for the Game Design Journal assessment piece for ITB016. I’m not entry sure as to what I’m meant to say in this Journal, so I shall first explain what games I... Read More
Posted by: Psiryu on 2008-03-04 07:02:35
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Fundamentals of Game Design Journal Entry 2
Fundamentals of Game Design Journal Entry 2 So I’m supposed to discuses and analyse games for this journal, I’m not sure how I’m suppose to approach this so I hope I... Read More
Posted by: Psiryu on 2008-03-07 10:58:22
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Fundamentals of Game Design Journal Entry 3
I have been toying with an idea for a game based on the table top war-game Warhammer 40k. In this game you take the role of some low level recruit in one of the armies of the 40k universe and you... Read More
Posted by: Psiryu on 2008-03-12 07:39:18
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Fundamentals of Game Design Journal Entry 4
I have being having an idea for a horror/zombie rampage style RPG. The main problem with DnD and other pen and paper RPG is that the characters tend to end up as super human gods who can cleave... Read More
Posted by: Psiryu on 2008-03-14 11:04:27
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Fundamentals of Game Design Journal Entry 5
I had a though about a health system for the survival horror RPG. I got the idea from playing MechWarrior, in MechWarrior you have different health for each part of the Mech and if you take to much... Read More
Posted by: Psiryu on 2008-03-15 09:49:49
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Fundamentals of Game Design Journal Entry 6
I have been playing crisis recently. It’s not a bad game; it’s just that it isn’t a particularly good one. As far as first person shooters go there are better ones. I like some of... Read More
Posted by: Psiryu on 2008-03-17 09:05:39
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Fundamentals of Game Design Journal Entry 7
I had an other idea for the horror RPG; sanity, courage and pain threshold stats for a character. I’m not sure how each stat would be determined but I think they would add an extra depth of... Read More
Posted by: Psiryu on 2008-03-18 07:59:59
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Fundamentals of Game Design Journal Entry 8
Levelling up and gaining new abilities is important in a RPG, it gives the player something to aim for in the short term as well as allows the watch their character grow. For the horror RPG I... Read More
Posted by: Psiryu on 2008-03-19 07:38:21
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Fundamentals of Game Design Journal Entry 9
I’m not a big fan of Japanese RPGs, I generally find that the story line is very lineal, predictable and cheesy, the battles are generally quite easy and don’t require much thinking... Read More
Posted by: Psiryu on 2008-03-22 19:57:46
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Fundamentals of Game Design Journal Entry 10
Western computer RPGs are slightly better that Japanese ones, in my opinion, with exceptions of course. Games like World of Warcraft and Neverwinter Nights annoy me with their battle systems as... Read More
Posted by: Psiryu on 2008-03-23 10:22:35
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Psiryu
Gold Coast, Australia

Latest Posts
1.  Fundamentals of Game Design Journal Entry 26 (2008-05-28 08:55:40)  
2.  Fundamentals of Game Design Journal Entry 25 (2008-05-27 07:33:06)  
3.  Fundamentals of Game Design Journal Entry 24 (2008-05-26 21:38:45)  
4.  Fundamentals of Game Design Journal Entry 23 (2008-05-25 10:32:34)  
5.  Fundamentals of Game Design Journal Entry 22 (2008-05-20 08:13:44)  
6.  Fundamentals of Game Design Journal Entry 21 (2008-05-16 09:39:04)  
7.  Fundamentals of Game Design Journal Entry 20 (2008-05-14 07:29:13)  
8.  Fundamentals of Game Design Journal Entry 19 (2008-05-10 11:36:38)  
9.  Fundamentals of Game Design Journal Entry 18 (2008-05-05 10:13:18)  
10.  Fundamentals of Game Design Journal Entry 17 (2008-05-03 07:20:54)  

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